Orion, Son Of Poseidon, (swordsman in the sky) game character. 15k polys done in zbrush and 3dsmax 2048x2048 textures (diffuse,normals and specularity)
Looks good, but I think this is suffering from material definition. Is this all reading from a single specular map? While the skin looks like skin, the blade looks like chalk and the metals good pass for plastic. A gloss map would go a long way on this
you'r definitely right man.I wasn't so happy with the material results too, but didnt know what to do and yes its reading from one spec map. I will work on gloss maps thnaks for the advice.
wow, that looks great for such a low poly count, good job